Day-to-day operating brief
What Animator (2D/3D) work looks like in practice
A 2D or 3D Animator creates motion for characters, products, explainers, games or campaigns using frame-based, rigged or computer-generated workflows. Terms should define discipline, projects, software and render systems, supplied artwork and models, rigs, simulations, review gates, revision authority, remote access, third-party plugins and assets, intellectual property, credits, portfolio use and delivery of editable scenes rather than flattened outputs alone.
Responsibilities reflected in the contract
- Interpret boards briefs and technical specifications.
- Create refine and render assigned animation.
- Maintain assets rigs versions and pipeline compatibility.
- Implement approved review notes.
- Deliver scenes exports and documentation.
A realistic working scenario
A client requests a major character change after rigging and approved motion tests. The animator records rework across models, shots and render time before revising the schedule.
Outputs to agree
- approved production-ready animation
- organised reusable source assets
- traceable versions and review records
Records and evidence
- Shot asset assignment and brief.
- Rig scene version and approval.
- Software render fault and licence.
- Delivery source credit and archive.
- Design files.
- Project briefs.
Reporting relationship
Typically reports to Creative Director, Design Lead, Account Director or Project Manager. Confirm the employer's actual reporting structure in the builder.
Authority and escalation
- The animator cannot use unlicensed assets, publish unreleased work, promise revisions or grant production rights without authority.
- Obtain approval before committing expenditure, changing contractual commitments or making regulated or staffing decisions outside the assigned role.
Tools and systems
- Design software.
- Project management tools.
- Approval systems.
- Client communication tools.
Workplace context
- Office, studio, remote systems, client meetings or approved project locations.
Contract priorities
- disciplines projects and pipeline
- software hardware rendering and remote access
- reviews revisions assets and deadlines
- IP credits portfolio and handover
Information the employer should prepare
- the animation discipline and projects
- the software pipeline and equipment
- the review and revision process
- the asset ownership and portfolio rules
- the source file and archive requirements
Individually written and reviewed against the maintained role record.